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181. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Abigail Sagan wrote: Related to the above, but not quite. Some people have already asked info for this, but I don't think we have received an answer: What will hacking and archaelogy skills do? They cannot give us faster cycle time anymore, sin...
- by CCP Bayesian - at 2013.05.15 09:10:00
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182. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
War Kitten wrote: I urge you to consider your direction here and how far you're taking it. Simply hoping that it will drive more people to work together in exploration sites to overcome arbitrary game mechanics is optimistic. Put people in the ...
- by CCP Bayesian - at 2013.05.14 15:48:00
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183. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Mirajane Cromwell, we call those things other players. In this instance failure is penalised by NPC spawn and the hacking site self destructing if you fail too often.
- by CCP Bayesian - at 2013.05.14 15:03:00
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184. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Tsero Outamon wrote: Quick question: What skills are going to be involved in the new hacking system? I've never really done hacking before and am curious if I'll only need the Hacking skill or what other skills will be applicable to this profe...
- by CCP Bayesian - at 2013.05.14 14:35:00
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185. Something to say about the hacking mini game after the new patch. - in Test Server Feedback [original thread]
It's because we love toying with you guys. Not really! You are subject to the fact that we're not really ready to put stuff out just yet and are working furiously towards that. Updates to Singularity are happening independently of where we ...
- by CCP Bayesian - at 2013.05.14 14:02:00
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186. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Kip Troger, thanks, I think it's important to come and chat to you guys, after all you are taking the time to give us feedback. :) TBH I think even with your idea which is somewhat technically infeasible at the moment we'd still have the same com...
- by CCP Bayesian - at 2013.05.14 13:04:00
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187. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Rek Seven, it's not a lack of inspiration but a lack of resources. I do ultimately agree that it would be nice to have different and thematically appropriate ways of 'doing' archaeology.
- by CCP Bayesian - at 2013.05.14 11:14:00
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188. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Jin Rot'hani, there's a bug in the current version on sisi that means it takes way more clicks than normal to open anything. You should just have to click once to take any action. Rek Seven, this is for both. As per the devblog they will be disti...
- by CCP Bayesian - at 2013.05.14 09:31:00
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189. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Mhax Arthie, Team Superfriends are updating the tutorial and including a section for how to tackle hacking. However much of your pain comes from using the version on sisi which isn't ready for testing yet, some data had already been put in place ...
- by CCP Bayesian - at 2013.05.14 08:56:00
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190. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Terrorfrodo wrote: Can you provide us static data sites on Sisi (and *only* there of course) so we can test this more easily? With the dearth of signatures on Sisi I don't really feel like sweeping 20 systems every time to find one site to test...
- by CCP Bayesian - at 2013.05.14 08:34:00
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191. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Soldarius wrote: Congrats, CCP. You have completely destroyed hacking/archaeology. The modules are not even required. Just right-click and select open cargo. Get bacon. One person on the test server hadn't even realized there was a new mini-ga...
- by CCP Bayesian - at 2013.05.14 07:21:00
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192. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
FT Diomedes wrote: But you are forgetting that it has to be FUN and replayable. Emergent content in Eve is fun when it means competing against another human being who is trying to destroy your shiny stuff. Playing a random hacking game against...
- by CCP Bayesian - at 2013.05.14 07:18:00
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193. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Omnathious Deninard wrote: CCP Bayesian wrote: require more than one person to get full benefit from. Here in lyes the biggest issue, just because one is not flying in a fleet does not mean there is not mean they are not interacting with...
- by CCP Bayesian - at 2013.05.14 07:13:00
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194. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Chokichi Ozuwara wrote: Nothing in Eve rewards based on skill and intelligence that isn't emergent. That's why exploration has sucked for so long. There is no way to do exploration better because it isn't player driven. There is no way to optim...
- by CCP Bayesian - at 2013.05.13 21:39:00
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195. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Adunh Slavy wrote: How randomized are these little puzzles or are they random at all? It would be a shame if hacking devolved into little more than going to joeblow-evehacking.com and following some instructions. Everything is procedurally g...
- by CCP Bayesian - at 2013.05.13 21:29:00
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196. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Obsidian Dagger wrote: I would have liked to have seen an actual 'hacking' minigame. IE: You need to get scripts (from the marketplace, or write it yourself in EvECode or something), which you run against the hackable object in a command line e...
- by CCP Bayesian - at 2013.05.13 21:28:00
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197. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Vincent Athena wrote: In the fanfest presentation the idea of purposely failing in order to get an NPC spawn was brought up. You said you would like to discourage that. I suggest: Every failure there is a chance the side will self destruct. It...
- by CCP Bayesian - at 2013.05.13 21:19:00
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198. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Vincent Athena wrote: If I play the hacking minigame and fail, then start again on the same site: will it be the same game, with the same node layout, the same firewalls, and so on? If someone else comes into my site and hacks the same site: wi...
- by CCP Bayesian - at 2013.05.13 20:08:00
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199. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
Xonus Calimar wrote: As it is right now, there is a chance that a hacking/archeology can will be completely empty. Is there going to be any change to this, or is there always going to be a loot barf? Also, I'm assuming you are going to change ...
- by CCP Bayesian - at 2013.05.13 19:00:00
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200. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
DarthNefarius wrote: So there will be helpfull sound cues? I like it but as I notice sound often just quits in EVE & I play with a few deaf pilots so I hope the aural element isn't 100% indepenant. ALSO: EVE HAS SOUND Yes and yes the...
- by CCP Bayesian - at 2013.05.13 18:59:00
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